![]() ![]() like it specified what mods are having the issue. Right i was just expressing how id like it if there was more information for us users. I'd really not recommend using mods, given almost none of them are made for build 41.60. It's similar to some people getting missing files from Steam's CDN when we uploaded them. Either it's a config issue or something going wrong with the Steam workshop. Originally posted by EnigmaGrey:You can just check the console? It'll list all the workshop ids and what it tried to match e.tc. Hope this helps I will try this out and see what happens. the instructions to do this are a little convoluted, so ill try to explain this as best as possible. ![]() Originally posted by -MH- Pentium P6:so it appears its definitely an issue with the workshop mods not getting synced right when a mod is updated, but i have found a workaround that should help. you can still connect using the usual steam invite method, or whatever method you prefer. Hopefully if you have followed all of these steps correctly your server should be back up and running, with your friends on it too. zip file into their C:\Users\(your computer username)\Zomboid\mods folder. zip file of all the mods and have them unsub from all of the server's mods, then empty the. share the link to anyone else that will join.ħ. find a filesharing service such as google drive or mega and upload the zip file of the mods to there. ![]() zip file or similar so you can distribute it to your friends. take everything in the Zomboid\mods folder and put it into a. your not out of the woods yet though, as other players can no longer automatically download the required mods, and workshop subscriptions of said mods wont work anymore.Ħ. This (hopefully) should get the server running again. save the settings and then start the server. now go to the mods folder and then re-enable the mods you originally had. remove all steam workshop mods (they should display as numbers now that you have unsubscribed from them). start project zomboid, and then go to host and then go to your server settings. delete or otherwise get rid of all of the folders in the workshop\content\108600 folder to make sure it doesnt load any workshop mods.ĥ. once you have done this, go into your workshop subscriptions and unsubscribe from all of the mods you copied over (usually that means all of the mods you have subscribed to, if you want to archive them for later put them all in a collection). what your going to need to do is open each folder, click on its mods folder, then put whatever is there in the mods folder located in C:\Users\(your computer username)\Zomboid.Ĥ. now, go back to the first window with all the folders in workshop\content\108600. now open file explorer again and go to C:\Users\(your computer username)\Zomboid. ![]() these are all of the steamID's of the mods you have installed. There will be a list of folders with numbers as their names. then go to 108600, which is the steamID for project zomboid. go into your steamapps directory (by default its usually C:\Program Files (x86)\Steam\steamapps) and go to the workshop folder then the content folder. firstly, keep note of what mods you want to use on your server, either mentally or physically as your gonna be hopping them around a lot.ġ. the instructions to do this are a little convoluted, so ill try to explain this as best as possible.Ġ. So it appears its definitely an issue with the workshop mods not getting synced right when a mod is updated, but i have found a workaround that should help. ![]()
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